[OLSR-users] recovery from broken link
Bing
(spam-protected)
Tue Nov 29 22:04:25 CET 2005
I just tested with LQ level 0. It worked, and I can see the quick change of
topology, without affecting other nodes. Thank you for your solution.
I have another problem. It took a long time to ping two hop nodes. It
usually took 2ms to one hop node, two-hop node over 10 seconds! I block mac
address to fake multihops. Does this matter?
thanks.
Bing
----- Original Message -----
From: "Andreas Tønnesen" <(spam-protected)>
To: "OLSR discussion and development" <(spam-protected)>
Sent: Tuesday, November 29, 2005 3:03 PM
Subject: Re: [OLSR-users] recovery from broken link
>
> Does the same happen using LQ level 0? Olsrd is supposed to
> detect link loss and it should happen rather rapid with your
> configuration.
> And then you need to verify the findings against 0.4.9/CVS.
>
> - Andreas
>
> Bing wrote:
>> Hi Andreas,
>>
>> Thank you for your quick reply. My config file (olsrd.conf) is the
>> default, that is, almost everything is commented except LQ is on as
>> follows:
>> UseHysteresis no
>> Link quality level 2
>> LinkQualityWinsize 10
>>
>> In Interface part, only two options:
>> HelloInterval 0.2
>> HelloValidityTime 5.0
>>
>> My command is : olsrd -d 2
>>
>> Thanks.
>>
>> Bing
>>
>> ----- Original Message ----- From: "Andreas Tønnesen" <(spam-protected)>
>> To: "OLSR discussion and development" <(spam-protected)>
>> Sent: Tuesday, November 29, 2005 2:13 PM
>> Subject: Re: [OLSR-users] recovery from broken link
>>
>>
>>> Hi Bing,
>>>
>>> That is some strange behaviour... Could you test using 0.4.9 or
>>> better yet, current CVS?
>>> Also the configuration used is needed. Please post the config
>>> file/command line options.
>>>
>>> Thanks.
>>>
>>> - Andreas
>>>
>>> Bing wrote:
>>>
>>>> Hello all,
>>>> I am testing olsrd 4.8. I wanted to test node moving in and out of the
>>>> network.
>>>> For movement out of the area, I simply powered off that node. It
>>>> seemed olsrd could never recover by itself. OLSRD in the other nodes
>>>> also stopped working. After over 20 minutes, I had to manually stop
>>>> olsrd by "Ctrl C", and restart olsrd. For movement in, it was good,
>>>> olsrd could automatically detect the new node without affecting other
>>>> nodes.
>>>> What's wrong with this? Is the way it is or some bugs?
>>>> Thanks.
>>>> Bing
>>>>
>>>>
>>>> ------------------------------------------------------------------------
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>>
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