[Olsr-dev] OLSRd on Android
Wed Apr 6 18:02:06 CEST 2011
On Wednesday 06 April 2011 17:51:52 C. Scott Ananian wrote:
> On Wed, Apr 6, 2011 at 11:28 AM, Henning Rogge <(spam-protected)>
> > On Wednesday 06 April 2011 17:08:56 C. Scott Ananian wrote:
> >> * Any thoughts on whether OLSR is suitable for power-limited mobile
> >> devices? I've heard some claim that AODV-based schemes would be more
> >> appropriate.
> > The problem is more that switching your phone to adhoc mode will turn off
> > the power saving magic it has for station mode... which means your
> > battery will be dead within 2-8 hours. With or without OLSRd.
> >> * Is setting wifi to adhoc mode
> >> (http://code.google.com/p/android/issues/detail?id=82) the only reason
> >> for needing to be root? Or are there other aspects which aren't yet
> >> supported by the NDK?
> > OLSRd sets kernel routes... you need to be root to do this.
> Thanks for the info.
> >> * What sorts of information are exported by OLSR which could be the
> >> basis of a visualization? Has anyone thought about visualizing the
> >> OLSR mesh and/or connection status?
> > There are a few plugins to do this, but none currently work together with
> > a Android GUI. If you are interested in writing one I would be happy to
> > support you from the plugin side.
> Can you point me toward the existing plugins? I'd like to know what's
> possible visually.
The txtinfo offers the most information, but only in text format through a
telnet like interface (see /lib/txtinfo in the OLSR repository).
The httpinfo does parts of it in HTTP form, but it has not got any
maintainance for many years and would need to be redone in a proper way with
the new http server interface in the development branch (/lib/httpinfo).
The dotdraw plugin is an interface to create a graph description that can be
rendered with a good library (/lib/dotdraw, see olsr-topology-view.pl for a
1) You can't win.
2) You can't break even.
3) You can't leave the game.
— The Laws of Thermodynamics, summarized
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