[Olsr-dev] Improving SPF with binary heaps
Henning Rogge
(spam-protected)
Thu Oct 8 10:56:06 CEST 2015
I just found the bug and fixed it, it was not related to the heap code...
Can you maybe try to see if you can still find a performance
difference between the "heap" branch and the "master" branch of
OLSRv2?
I would be interested if the heap makes a good difference.
Henning
On Tue, Oct 6, 2015 at 5:05 AM, Diogo Gonçalves
<(spam-protected)> wrote:
> ok, I will work on it.
>
> 2015-10-05 5:38 GMT-03:00 Henning Rogge <(spam-protected)>:
>>
>> Yes...
>>
>> I tested the olsrd2 "heap" branch a bit more and run into lots of
>> segfaults. They don't happen in the master branch, so the problem
>> should either be in the modified routing code or the the heap code.
>>
>> Olsrd2 should run without modifications in CORE... just run
>> "olsrd2_static <interface1> <interface2> ..." in each node.
>>
>> I can see the segfault in a small grid topology at the moment, but I
>> have trouble tracking the problem down.
>>
>> Henning
>>
>> On Mon, Oct 5, 2015 at 10:36 AM, Diogo Gonçalves
>> <(spam-protected)> wrote:
>> > Hi,
>> >
>> > I looked at the branch and the code looks fine.
>> >
>> > Was intentional the single @param comment at heap_is_node_added
>> > function?
>> > Apart from that the code looks great.
>> >
>> > Can I help you with something? I still have been trying to run olsrd on
>> > CORE
>> > but without success, when I run my olsrd on core I will send you the
>> > performance report.
>> >
>> > Best regards.
>> >
>> >
>> >
>> > 2015-10-04 12:42 GMT-03:00 Henning Rogge <(spam-protected)>:
>> >>
>> >> Hi,
>> >>
>> >> I just added the heap code to the OLSRv2 repository (in a branch
>> >> called "heap") and did a few basic tests...
>> >>
>> >> I have not (at the moment) added the heap code to the "src/common"
>> >> directory because I still have to rework it for generic "key"
>> >> variables.
>> >>
>> >> Feel free to have a look at the branch.
>> >>
>> >> Henning
>> >>
>> >> On Fri, Sep 18, 2015 at 11:23 AM, Henning Rogge <(spam-protected)>
>> >> wrote:
>> >> > We had a fix for olsrd some time ago which was important for Core...
>> >> >
>> >> > because Core forgets to set a good broadcast address.
>> >> >
>> >> > Merge the latest olsr master branch into your binary heap branch and
>> >> > try
>> >> > again.
>> >> >
>> >> > Henning
>> >> >
>> >> > On Thu, Sep 17, 2015 at 11:21 PM, Diogo Gonçalves
>> >> > <(spam-protected)> wrote:
>> >> >> Hi,
>> >> >>
>> >> >> Sorry for my long time offline, I had some problems at home that
>> >> >> disturbed
>> >> >> me.
>> >> >>
>> >> >> I finish my new patch [1] following the plain, if i did something
>> >> >> wrong
>> >> >> about the plain, tell me and i'll fix it.
>> >> >>
>> >> >> Henning suggested me to use CORE to test my code, I installed the
>> >> >> emulator
>> >> >> but I haven't found a way to configure CORE to run my olsrd. Is
>> >> >> there a
>> >> >> reference to learn more about olsrd on CORE?
>> >> >>
>> >> >> Again, sorry for my time out. I'm available to work on this project
>> >> >> and
>> >> >> I
>> >> >> want to do this.
>> >> >>
>> >> >> Best regards
>> >> >>
>> >> >>
>> >> >>
>> >> >> [1] https://github.com/diogomg/olsrd-binary-heap
>> >> >>
>> >> >> 2015-08-21 1:40 GMT-03:00 Henning Rogge <(spam-protected)>:
>> >> >>>
>> >> >>> On Fri, Aug 21, 2015 at 2:30 AM, Diogo Gonçalves
>> >> >>> <(spam-protected)> wrote:
>> >> >>>>
>> >> >>>> Hi,
>> >> >>>>
>> >> >>>> I'm finishing my patch, I'll send it to you soon.
>> >> >>>>
>> >> >>>> For now, I just have some issues about how to measure the
>> >> >>>> performance
>> >> >>>> of
>> >> >>>> the priority queues in olsrd. I'm using olsr switch to test my
>> >> >>>> code
>> >> >>>> and I
>> >> >>>> did not find a good way to scale my network and measure the
>> >> >>>> performance. I
>> >> >>>> have some results outside the olsrd(see attachments) using
>> >> >>>> kcachegrind and
>> >> >>>> other tools to do this and now I'm trying to measure the
>> >> >>>> performance
>> >> >>>> into
>> >> >>>> the olsrd too.
>> >> >>>>
>> >> >>>> Is olsr switch the best way to do this?
>> >> >>>
>> >> >>>
>> >> >>> No, it is definitely not.
>> >> >>>
>> >> >>> I would go with an emulator like CORE (from the NRL) or maybe setup
>> >> >>> a
>> >> >>> bunch of VMs on my own.
>> >> >>>
>> >> >>> Henning
>> >> >>>
>> >> >>
>> >
>> >
>
>
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