[Olsr-dev] Number of Packets
Mon Apr 5 14:01:01 CEST 2010
Sorry, you`re right. I confuse, the RFC 3626 not define that the maximum
number of olsr message is 4 per olsr packet, but NS yes.
On Thu, Apr 1, 2010 at 11:46, Henning Rogge <(spam-protected)> wrote:
> Am Donnerstag 01 April 2010 16:03:13 schrieb Airton Ishimori:
> > 1)
> > On the NS-2 (inside the member function OLSR::send_pkt() [in the file
> > OLSR.cc]),
> > the bellow code lines it is present:
> > // Calculates the number of needed packets
> > int num_pkts = (num_msgs % OLSR_MAX_MSGS == 0) ? num_msgs /
> > OLSR_MAX_MSGS
> > (num_msgs / OLSR_MAX_MSGS + 1);
> > The code lines above calculate the number of olsr packet is needed to
> > all messages.
> It's just NS2-Code, it has no relevance in the real world.
> > The RFC 3626 define that the maximum number of olsr message is 4
> > per olsr packet.
> I don't think so. Could you state the line where RFC 3626 says so ?
> > My question is, inside of the olsrd-0.5.6-r8, has something
> > equal or
> > equivalent at code lines above?
> > The olsrd calculate the number of packet
> > necessary to sent all message?
> Henning Rogge
> 1) You can't win.
> 2) You can't break even.
> 3) You can't leave the game.
> — The Laws of Thermodynamics, summarized
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Olsr-dev