<br><br><div class="gmail_quote">On Wed, Dec 1, 2010 at 2:42 PM, Juliusz Chroboczek <span dir="ltr"><<a href="mailto:Juliusz.Chroboczek@pps.jussieu.fr">Juliusz.Chroboczek@pps.jussieu.fr</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">> The idea about our "debug chat plugin" was that you can somehow reach<br>
> the other admins of the local nodes in case of a mayor routing problem.<br>
<br>
</div>Ah, I see.<br>
<br>
We're speaking about two different things here. </blockquote><div>Yes </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><br>
Now if I were to design the latter, I'd still not bind it with the<br>
routing daemon. Instead, I'd build my own flooding mechanism into the<br>
chat software, so that it can continue to work even when the routing<br>
daemon has crashed.<br></blockquote><div>ACK if i wouldn`t have/want to deploy in existing meshes, i wouldn`t bind it to the routing daemon aswell.<br><br>(the olsrd-debug-plugin's messages will get forwarded by (old) nodes without the chat-plugin aswell)</div>
<div><br></div><div>Markus</div></div>