<br>Hi,<br><br>>>The flag you talk about is called "Willingness" in the OLSR protocol. Combined<br>>>with a working MPR algorithm it can do exactly what we were talking about. So<br>
>>it should be possible with the next generation of OLSRd (and the OLSRv2 code).<br><br>I've just discovered the following document on Google:<br><br>Enhancing the 'Willingness' on the OLSR Protocol to Optimize<br>
the Usage of Power Battery Power Sources Left<br><a href="http://www.cscjournals.org/csc/manuscript/Journals/IJE/Volume2/Issue3/IJE-15.pdf">http://www.cscjournals.org/csc/manuscript/Journals/IJE/Volume2/Issue3/IJE-15.pdf</a><br>
<br>I thought I would point this out with regards the context of power optimization and Willingness being discussed here.<br><br>I'm no expert on olsr however I would appreciate if someone could tell me if the optimizations mentioned in this study are in line with those already being implemented for olsr? <br>
<br>I'm mainly looking at contributing to olsr in the sphere of power management and am just trying to get a heads up on how things stand....any pointers would be deeply appreciated.<br><br>Thanks,<br>Jeetu<br><br><br>
<div class="gmail_quote">On Fri, Sep 17, 2010 at 1:58 AM, Henning Rogge <span dir="ltr"><<a href="mailto:hrogge@googlemail.com">hrogge@googlemail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Am Donnerstag 16 September 2010, 21:04:38 schrieb Charles Boyd:<br>
<div class="im">> Hi Robert!<br>
><br>
> First, I think your idea of flagging portable devices on an OLSR network is<br>
> interesting and would be worth considering further.<br>
</div>The flag you talk about is called "Willingness" in the OLSR protocol. Combined<br>
with a working MPR algorithm it can do exactly what we were talking about. So<br>
it should be possible with the next generation of OLSRd (and the OLSRv2 code).<br>
<div class="im"><br>
> I spent most of this<br>
> summer (through GSoC) working on a mesh networking application for Android<br>
> which is built on OLSR. The project is open source, you can browse the<br>
> repository online here:<br>
><br>
> <a href="http://wlan-lj.net/browser/trunk/meshapp" target="_blank">http://wlan-lj.net/browser/trunk/meshapp</a><br>
><br>
> And the wiki page for the project (which needs an update) is here:<br>
><br>
> <a href="http://wlan-lj.net/wiki/Podrobnosti/MeshApp" target="_blank">http://wlan-lj.net/wiki/Podrobnosti/MeshApp</a><br>
><br>
> I am still maintaining this project, but I have been busy with moving and<br>
> school for the last few weeks so there have not been any changes to the<br>
> code base recently. I will have time this weekend to work on a few<br>
> critical issues that will make the application (hopefully) workable in<br>
> some basic sense. If you have any thoughts or suggestions, I would be very<br>
> glad to hear them.<br>
><br>
> I have much of the equipment needed to set up a testbed here in Boston,<br>
</div>Wow, that sounds really great. I have to look at this app...<br>
<br>
If we can combine this with some (IPv6 based ?) stateless autoconfiguration,<br>
we could build a mesh for smartphones (and other devices) that can work out of<br>
the box without any kind of configuration.<br>
<br>
Henning<br>
<font color="#888888"><br>
--<br>
1) You can't win.<br>
2) You can't break even.<br>
3) You can't leave the game.<br>
— The Laws of Thermodynamics, summarized<br>
</font><br>--<br>
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