Happy New Year!<br>I have some questions that I'm hoping to get some help with. Thanks.<br>Randy<br><br>1) Why does the debugging output show INFINITE for ETX when it has
computed values for NLQ and LQ?<br><br>2) When OLSR deletes a route and then adds a route, why is there sometimes a delay of 2+ seconds between deleting and adding? This
could severely impact TCP performance.<br><br>
3) Why does OLSR sometimes change route when the mesh
has no traffic?<br><br>
4) Why does OLSR change routes when it gets only a minimal cost improvement?<br><br>
5) Why are routes either very good or very bad (cost of 68)? Where does that high cost come from? Is 60+ OLSR's definition of INFINITE?<br><br>
6) Why does link quality vary from very good to infinite for two nodes that are adjacent?<br>